Since the start of 2013 we have been developing a strategic plan for Culture Hack East, in partnership with CoDE and Creative Front at Anglia Ruskin University, as part of our ongoing development of Culture Hack nationally. We have been working with the arts, creative and technology industries in the East region to explore and define the strategic development of the programme for 2013 and 2014, with support from the Arts CounciLAs well as strategic development, we have produced a Toolkit (available online later in April) to share our methodology and learnings so far from Culture Hack. This free resource includes information on the process and ethos of the Culture Hack programme, as well as resources, such as signposting to funding opportunities, and real lift case studies including Hoipolloi and the London Review of Books. The toolkit includes information on what motivates people to take part and how participating in a Culture Hack event can support legacy projects and long-term organisational change.
Back in February we ran a Culture Hack East Ideas Lab with our regional partners at Anglia Ruskin University. The aim of the lab was to bring together cultural organisations, technologists, designers and developers to experiment with rapid ideas generation. We had over thirty attendees including The Junction, Wysing Arts Centre, ADeC, CRASSH, Hoipolloi, Cambridgeshire County Council, Tribal Labs and Stride Design.Over two days, they created user journeys, developed paper prototypes and pitched ideas. Our panel – made up of Georgia Ward (Arts Council England), Zoe Svendsen (Metis Arts), Rachel Drury (Arts Policy Researcher in Residence, University of Cambridge), and Daniel Jones (Erase) – selected two prototypes to receive development bursaries, taking the ideas beyond paper prototypes to digital prototype stage.
Developed by Specialmoves, Parrabbola, DanceDigital and firstsite, Art Buddies is about creating opportunities for audiences to take risks, facilitating group attendance to artistic exhibitions or performances. They could be novices who have an interest in the art form, or knowledgeable enthusiasts keen to share. The Art Buddies team have tested an early stage prototype with target user groups, and through this they have refined what a successful and engaging experience would look like.University of Cambridge’s Museum of Archaeology and Anthropology’s Cambridge Cabinet contains nearly 160 artifacts found in the Cambridge area that originate from the Medieval, Roman and Prehistoric periods. Developed by the museum with Atlas Live, the Wall of Cambridge Archaeology iPad App presents the visitor with a representation of the cabinet, maps of the Cambridge area, and the objects themselves. MAA is keen to develop the prototype to a second phase period, involving user testing in the gallery. Off the back of this initial prototype the group have located additional funding to enable this future development.As soon as the prototypes are available to the public we will share the links with you!
Photos: Tim Mitchell